Recraft is not about one attractive illustration; it supplies assets for a design process. Output can be scalable vector graphics, or sets of icons, stickers and illustrations with a consistent palette and stroke across a series. Recoloring, background changes and brand-color constraints happen in the interface, and exports go straight into design software, saving a redraw from raster. It suits people working on brand visuals and interface graphics.
What it does
- Vector output that remains editable in design software
- Sets of icons, stickers and illustrations with one style
- Specify palette and style to match brand colors
- Upload your own image as reference or for editing
- Canvas editing with local changes and outpainting
Who it is for
- A consistent set of small graphics such as feature icons or empty-state art
- Several visual directions quickly during a brand proposal
- Graphics that scale without blur, not a raster image
- Turn a sketch or reference into a clean vector version
How to get started
- Set style and palette before describing content; the reverse wastes runs
- Generate a batch together, pick one version, then extend the rest for consistency
- Export vectors and check anchors and stroke widths in design software