Leonardo.Ai targets art assets that go straight into a project: characters, props, icons and textures that need to form a consistent set. The platform has many presets and ready models, so you pick one and adjust the prompt. It also lets you train a custom model on your own images to lock a project style, which general image tools rarely cover. For game or commercial use, check the platform terms and the documentation for the base model.
What it does
- Preset models and style libraries for game art and concept design
- Train a custom model on your own images to lock a style
- Canvas editing, inpainting and outpainting
- Real-time assistance such as sketch-to-image
- Results sorted into project albums for set selection
Who it is for
- Batch icons, props and character drafts for an indie game or prototype
- Your own artwork should define the style of future generations
- Concept work needs multiple options with one visual language
- Change backgrounds or extend the edges of existing assets
How to get started
- Pick a model close to the target style instead of writing from zero
- Run several images from one prompt and confirm the style holds before scaling
- For custom training, first prepare a clean, consistent image set